Trò chơi bắn đạn đơn giản sử dụng Unity
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1 using System.Collections;
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class MonsterPatrol : MonoBehaviour {
6
7 public float speed;
8
9 Rigidbody2D rb;
10
11 // Use this for initialization
12 void Start () {
13 rb = GetComponent<Rigidbody2D>();
14 }
15
16 // Update is called once per frame
17 void Update () {
18 Move();
19 }
20
21 void Move()
22 {
23 Vector2 temp = rb.velocity;
24
25 temp.x = speed;
26 rb.velocity = temp;
27 }
28 }
2 using System.Collections.Generic;
3 using UnityEngine;
4
5 public class MonsterPatrol : MonoBehaviour {
6
7 public float speed;
8
9 Rigidbody2D rb;
10
11 // Use this for initialization
12 void Start () {
13 rb = GetComponent<Rigidbody2D>();
14 }
15
16 // Update is called once per frame
17 void Update () {
18 Move();
19 }
20
21 void Move()
22 {
23 Vector2 temp = rb.velocity;
24
25 temp.x = speed;
26 rb.velocity = temp;
27 }
28 }
Use this for initialization
Update is called once per frame